7 Dark Reasons Why Vampyr Is a Must-Play Vampire Game in 2026

Key Takeaways
- Vampyr mixes action, story, and choices in a way that actually matters
- Your decisions change the city, the people, and the ending
- Combat is tough but rewarding once you learn the system
- The atmosphere is heavy, moody, and perfect for vampire fans
- It’s not perfect, but it’s unforgettable
Vampyr is a story-driven RPG where every choice you make can save a life… or end it. Set in a dark, plague-hit London, the game puts you in the shoes of a doctor who is also a vampire. It’s emotional, gritty, and full of tough decisions that actually matter.
Introduction
I still remember my first hour in Vampyr. I was walking through foggy streets, listening to coughing NPCs, and thinking, “Wow, this is depressing… I love it.” Then I got hungry. Not real-life hungry. Vampire hungry. And suddenly, the game turned into a moral crisis simulator.
Do I feed and get stronger… or stay weak and let people live?
That’s Vampyr in a nutshell. It’s dark, emotional, and surprisingly deep. And yes, I made some bad choices. We’ll talk about that.
What Is Vampyr? A Quick Overview
The Basics
Vampyr is an action RPG made by Dontnod Entertainment (the same studio behind Life is Strange). It takes place in London, 1918, during a deadly flu outbreak.
You play as:
- Dr. Jonathan Reid
- A skilled surgeon
- And… a newly turned vampire
Awkward combo, right?
Why Vampyr Feels So Different
Your Choices Actually Matter
This isn’t one of those games where choices only change a line of dialogue. In Vampyr, your decisions can:
- Kill or save characters
- Change entire districts
- Affect the ending of the game
I once fed on a character I thought was unimportant. Big mistake. The whole area went downhill after that. Guilt level: 100.
Every NPC Has a Story
Each person you meet has:
- A name
- A job
- A personal problem
- Secrets
And the more you talk to them, the more XP you get. So yes, the game literally rewards you for being nosy.
Combat – Clunky at First, Addictive Later

Not Button-Mashing Friendly
Let me be honest. The combat feels a bit rough in the beginning. I died. A lot. Like… embarrassing amount.
But once it clicks, it’s actually fun.
You use:
- Melee weapons
- Guns
- Vampire powers like teleport and blood claws
It’s all about timing and stamina. If you rush, you die. If you play smart, you feel like a boss vampire.
Skills That Feel Powerful
Some of my favorites:
- Claws – because slashing is always cool
- Shadow Veil – sneak attacks never get old
- Blood Spear – dramatic and deadly
The World – Dark, Foggy, and Beautifully Depressing
London, But Make It Gothic
This version of London is:
- Full of fog
- Lit by gas lamps
- Filled with sick people and scared voices
It feels alive, even when it’s falling apart.
I often stopped just to look around. Then a monster attacked me. Classic Vampyr moment.
Story – Heavy, Emotional, and Surprisingly Personal
More Than Just a Vampire Tale
At its heart, Vampyr is about:
- Struggle
- Guilt
- Power
- Responsibility
You’re a doctor sworn to save lives… but you survive by taking them.
That conflict never goes away. And that’s what makes the story hit hard.
Characters You’ll Actually Care About
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Some will annoy you. Some will surprise you. Some will break your heart.
And yes, you might accidentally kill one you liked. I’m still not over it.
The Feeding System – The Game’s Best and Cruelest Feature
Power vs Morals
Feeding on citizens gives huge XP boosts. But it also:
- Kills them
- Affects the district
- Changes the story
So you’re always stuck choosing between:
- Being strong
- Being good
Here’s a simple breakdown:
| Choice | Result |
|---|---|
| Feed on citizens | More power, darker world |
| Spare citizens | Weaker character, better ending |
No pressure or anything.
Progression and Upgrades
How You Grow Stronger
You upgrade:
- Health
- Stamina
- Blood powers
- Combat skills
The system is simple and easy to understand, even if you’re not an RPG expert.
Which is great, because my brain shuts down when games get too complex.
The Bad Stuff – Because No Game Is Perfect

Let’s Be Real
Here are a few things that might bug you:
- Combat can feel stiff
- Some quests are confusing
- The map isn’t very helpful
- Load times can be annoying
But honestly? The story and atmosphere make up for it.
Who Should Play Vampyr?
This Game Is Perfect For You If…
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- You love story-driven games
- You enjoy moral choices
- You like dark, moody settings
- You don’t mind a bit of challenge
Maybe Skip If…
- You only like fast-paced shooters
- You hate reading dialogue
- You want bright, happy worlds
Summary
Vampyr isn’t just another vampire game. It’s an emotional ride. It makes you think. It makes you feel guilty. It makes you question your choices. And somehow, it makes being a blood-sucking doctor feel… meaningful.
It’s not perfect. It’s not smooth. But it’s real. And that’s why it sticks with you long after the credits roll.
FAQs
It’s more dark and creepy than full horror. Think tension, not jump scares.
Around 15–20 hours, depending on how much you explore.
Yes. Your decisions affect people, districts, and the ending.
It’s semi-open world with connected areas to explore.
Absolutely. The story and choices still hit hard today.