Dishonored Game Review: 7 Powerful Reasons This Stealth Masterpiece Still Rules

Key Takeaways
- Dishonored gives you full freedom to play your way: stealthy, aggressive, or creative chaos
- The world of Dunwall feels alive, dark, and unforgettable
- Player choices actually change the story and ending
- Stealth and combat systems still feel fresh, even years later
- Supernatural powers make every mission fun and replayable
Dishonored is a stealth-action game where your choices matter. Set in the dark city of Dunwall, it lets you sneak, fight, or teleport your way through missions while shaping the story with every decision you make.
Introduction: My First Night in Dunwall
The first time I played Dishonored, I told myself, “Okay, I’ll be stealthy.”
Five minutes later, I was blinking across rooftops, accidentally alerting guards, and panicking like I dropped my phone under the couch. And you know what? I loved every second of it.
Dishonored isn’t just a game you play. It’s a game you inhabit. It makes you feel smart when plans work and slightly embarrassed when they don’t. And that’s kind of the magic.
Let’s break down why this game still deserves your time.
What Is Dishonored About?
Dishonored is set in Dunwall, a gloomy, plague-ridden city powered by whale oil (yes, whales… it’s weird in a cool way).
You play as Corvo Attano, a bodyguard framed for murder and given supernatural powers by a mysterious figure called The Outsider. Your goal is revenge, but how you get it is completely up to you.
Core Story Themes
- Revenge vs mercy
- Power and corruption
- Consequences of your actions
The game quietly asks: Just because you can kill everyone… should you?
Gameplay That Lets You Be You

Stealth, Combat, or Controlled Chaos
Dishonored doesn’t force a single playstyle. It hands you tools and says, “Go be clever.”
You can:
- Sneak past guards without being seen
- Knock enemies out instead of killing them
- Go full action mode if things go wrong (they will)
I tried being a ghost once. Ended the mission with zero kills. Felt like a genius. Tried again later, messed up, and escaped by blinking through a window while alarms screamed behind me. Still fun.
Supernatural Powers That Feel Amazing
Your powers are where Dishonored really shines.
Some favorites:
- Blink – teleport short distances (you’ll use this constantly)
- Dark Vision – see enemies through walls
- Possession – control animals or people
- Time Bend – freeze time like a boss
Each power opens new paths and creative solutions.
The Chaos System: Your Choices Matter
Dishonored tracks how violent you are through something called Chaos.
Here’s how it works:
| Playstyle | World Reaction | Ending |
|---|---|---|
| Low Chaos | Hopeful, calmer city | Positive ending |
| High Chaos | Dark, hostile world | Bleak ending |
Kill too much, and the city feels angrier. Rats spread faster. People become harsher. It’s subtle, but powerful.
This system made me pause more than once and think before pulling the trigger.
Level Design That Rewards Curiosity
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Every mission feels like a playground for sneaky people.
You’ll find:
- Hidden paths through vents and rooftops
- Secret rooms with lore and upgrades
- Multiple ways to reach objectives
Dishonored respects your intelligence. If you see a ledge and think, “Can I get up there?” the answer is usually yes.
The World of Dunwall Feels Alive
Dunwall isn’t just a backdrop. It’s a character.
Why the World Works
- NPCs gossip about events you caused
- Posters and notes tell side stories
- The art style mixes Victorian and creepy steampunk
Walking through Dunwall feels like exploring a painting that hates you a little.
Sound, Music, and Atmosphere
The sound design deserves a slow clap.
- Guards hum or chat casually before you sneak past
- Music ramps up when you’re spotted
- Silence becomes tense in stealth moments
Even after hours, I still caught myself holding my breath during risky moves.
Replay Value: One Playthrough Is Not Enough

Dishonored practically begs you to replay it.
Reasons to go again:
- Try a no-kill run
- Experiment with different powers
- Make opposite moral choices
- Discover secrets you missed
Every run feels different, which is rare and refreshing.
Is Dishonored Still Worth Playing Today?
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Short answer: Yes. Absolutely.
Long answer:
Even years later, Dishonored holds up because it focuses on player freedom, not flashy trends. The graphics still look stylish, the gameplay feels tight, and the story hits harder when you realize you shaped it.
If you enjoy:
- Stealth games
- Choice-driven stories
- Feeling clever instead of just powerful
This game is for you.
Final Summary
Dishonored is one of those rare games that trusts the player. It gives you freedom, consequences, and a world that reacts to your actions. Whether you sneak like a shadow or fight like a storm, the game remembers what you did.
It’s smart. It’s stylish. And it still deserves a spot in your library.
FAQs
No. You can play stealthy, aggressive, or a mix of both.
Around 12–15 hours for one playthrough, more if you explore.
Yes, and it’s one of the most rewarding ways to play.
It’s more creepy than scary, with dark themes and tense moments.
Yes. The story and characters connect strongly.