Beyond Two Souls Review: 7 Powerful Reasons This Emotional Game Still Hits Hard

Key Takeaways
- A story-driven game that focuses more on emotions than action
- Strong performances, especially from Elliot Page and Willem Dafoe
- Unique gameplay that mixes storytelling with supernatural powers
- Choices matter, but not always in obvious ways
- A game that feels more like an interactive movie than a traditional game
Beyond Two Souls is an emotional, story-heavy game that follows Jodie Holmes and her mysterious connection to a supernatural entity. It’s not perfect, but its heart, performances, and bold storytelling make it unforgettable.
Introduction: My First Time Playing Beyond Two Souls
I still remember booting up Beyond Two Souls for the first time. I had my controller in hand, snacks ready, and zero expectations. A few hours later, I wasn’t thinking about combos or scores. I was just… quiet. The kind of quiet you get after a movie that punches you right in the feelings.
This isn’t your typical video game. It’s slower. It’s stranger. And yeah, sometimes it trips over itself. But when it works, it really works.
Let’s talk about why Beyond Two Souls still deserves a spot in gaming conversations.
What Is Beyond Two Souls About?
Beyond Two Souls tells the story of Jodie Holmes, a girl born with a strange link to a supernatural being named Aiden. From childhood to adulthood, you follow her life as she struggles with her powers, her loneliness, and the people who try to control her.
The story jumps around in time, which can feel confusing at first, but it slowly starts to make sense. Think of it like putting together a puzzle where the emotional pieces matter more than the order.
Storytelling That Aims Straight for the Heart
A Non-Linear Narrative
The game doesn’t tell its story in a straight line. One moment you’re a scared child, the next you’re on the run as an adult.
Sometimes this works beautifully. Other times, I caught myself thinking, “Wait… when did this happen again?” Still, the emotional beats usually land.
Themes That Feel Personal
Beyond Two Souls isn’t afraid to tackle heavy topics:
- Loneliness and isolation
- Loss and grief
- Identity and belonging
- Free will versus control
There were moments where I put the controller down just to process what I’d seen. Not many games do that.
Characters That Feel Human

Jodie Holmes
Jodie feels real. She’s awkward, angry, scared, and strong—all at once. Watching her grow felt less like playing a character and more like getting to know a person.
Aiden: The Silent Companion
Aiden never speaks, but somehow has a strong presence. He’s helpful, protective, and sometimes a little terrifying.
Using Aiden’s powers feels like having an invisible friend who may or may not ruin everything.
Stellar Performances
The acting is a huge win here:
- Elliot Page delivers a deeply emotional performance
- Willem Dafoe brings warmth and conflict to his role
Their performances carry the game during slower moments.
Gameplay: Simple but Purposeful
Let’s be honest. If you’re looking for deep combat systems, this isn’t it.
Gameplay focuses on:
- Quick-time events
- Exploration
- Decision-making
- Using Aiden’s abilities
Aiden’s Powers
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Aiden can:
- Move objects
- Control enemies
- Scout areas
- Protect Jodie
It feels powerful, but also limited in a good way. You’re not meant to feel unstoppable. You’re meant to feel responsible.
Choices and Consequences
Your decisions shape parts of the story, but not always in flashy ways.
Some choices:
- Change relationships
- Affect Jodie’s emotional state
- Alter certain endings
You won’t always know the impact right away, which makes choices feel more human—and sometimes more painful.
Visuals and Atmosphere
For its time, Beyond Two Souls looked great, and honestly, it still holds up.
What Stands Out
- Detailed character animations
- Strong facial expressions
- Moody lighting and environments
The visuals do a lot of storytelling without words, especially during quiet scenes.
Music That Knows When to Speak

The soundtrack doesn’t try to steal the spotlight. It supports the emotion of each scene perfectly.
Soft piano during reflective moments. Tension-building tones during danger. It’s subtle, but effective.
Pros and Cons at a Glance
| Pros | Cons |
|---|---|
| Emotional, story-driven experience | Gameplay can feel limited |
| Strong acting performances | Non-linear story may confuse |
| Unique supernatural mechanics | Some pacing issues |
| Memorable characters | Not for action-focused players |
Is Beyond Two Souls Worth Playing Today?
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If you enjoy story-first games, absolutely.
This is a game for players who:
- Love emotional narratives
- Enjoy choice-based storytelling
- Don’t mind slower pacing
If you want constant action, this might not be your thing. But if you want a game that tries to make you feel something, Beyond Two Souls is worth your time.
Final Summary
Beyond Two Souls isn’t perfect, and it doesn’t try to be. It’s emotional, sometimes messy, and deeply human. The story sticks with you, the characters feel real, and the experience feels personal.
It’s the kind of game you remember not for what you did, but for how it made you feel. And honestly, that’s pretty special.
FAQs
No, it’s more of an interactive story with light gameplay elements.
The main story takes around 10 to 12 hours.
Yes, but in subtle, emotional ways rather than big branching paths.
Yes, and replaying can reveal new details and outcomes.
Yes, the simple controls make it very beginner-friendly.